Capcom crafts artificiality: pragmata level mimics ai generation
The pursuit of believable artificial intelligence is reaching new heights, even in game development. Capcom, the studio behind Pragmata, has revealed a fascinating approach to crafting its dystopian New York setting: intentionally making a level appear as though it was generated by an AI.

Human hands, ai illusion
In an interview with 4Gamer (translated by Automaton), director Cho Yonghee and producer Naoto Oyama detailed how they deliberately introduced
