Windrose sails past 1 million sales – pirate survival game’s momentum skyrockets
A cooperative pirate survival game, Windrose, has achieved a staggering 1 million copies sold in less than a week since its Early Access launch. The news, announced today by Pocketpair Publishing and Kraken Express via Steam, signals a remarkable surge in popularity for the ambitious title.

Early access success fuels player frenzy
The milestone was reached just six days after the game’s initial release on both the Valve and Epic Games Store platforms. But the real story isn’t just the numbers; Windrose is currently hosting a massive 200,000 concurrent players on Steam alone, with SteambDB reporting a peak of 209,319. Kraken Express, clearly elated, tweeted a suitably dramatic thank you – complete with a reference to a two-tusked boar. Let’s be honest, the pirate aesthetic is working wonders.
“Your support for the game is absolutely astonishing, and your patience while we are working on fixes is truly heart-warming,” Kraken stated. “While we keep working on the game, we read your reviews and comments, watch your videos and streams, and sometimes, honestly, shed a pirate-y tear of happiness, because now when the game is out you share our dream of swashbuckling adventure.”
The game, originally known as Crosswind, debuted with ‘Very Positive’ reviews and immediately captured the attention of players eager to explore a ‘PvE survival adventure in the Age of Piracy.’ Developers are aiming for a 1.0 release within 1.5 to 2.5 years, promising roughly 50% more content than the current Early Access iteration. Early impressions, as highlighted by our own review last week, focused on the game's strong exploration and progression mechanics.
But beyond the initial excitement, the game’s developers are acutely aware of the need for continued refinement. They’ve acknowledged the player feedback and are actively addressing issues, a sentiment that’s understandably appreciated by a community that’s clearly invested. Tips for optimal ship management and efficient bell farming are already circulating online, demonstrating the game’s depth and replayability.
Michael Cripe, a freelance writer for IGN, highlighted the game’s solid foundation and potential, noting its promising start. He’s a voice to watch, and his insights provide a valuable perspective on this burgeoning pirate sensation.
This rapid ascent to 1 million sales isn’t just a number; it’s a testament to the power of cooperative gameplay and a dedicated community. It’s a bold declaration that the Age of Piracy is back, and it’s here to stay.
