Rockstar CEO Defends Digital-Only Approach for GTA 6
Rockstar Games parent company Take-Two CEO Strauss Zelnick staunchly defended the company’s decision to release GTA 6 exclusively digitally, arguing that physical discs are no longer a viable option for consumers in the current gaming landscape. Speaking during a Q&A session following Take-Two’s Q1 2027 financial report, Zelnick dismissed the notion of a physical disc version for GTA 6, citing the company’s already dominant 90%+ digital distribution rate.
Zelnick’s Reasoning
“Our business is well over 90% digitally distributed,” Zelnick stated. “It’s already a digital business. So in certain instances, especially if it’s a big game, discs just — and note I said discs — don't really make sense for the consumer.” He further suggested that most games now require online registration regardless, making the convenience of digital download preferable. “Also, most instances you have to register online to play anyhow. So if you’re already connected, who cares if you download digitally? It's all the same and it’s much more convenient.”

Sony’s Stance and Gamer Backlash
Zelnick acknowledged Sony’s recent decision to discontinue physical disc production for PlayStation games starting in 2028, though he declined to comment specifically on the move. However, the decision has sparked significant backlash from the gaming community. Sony has maintained its position, asserting that the change will not negatively impact its business, despite facing online petitions and calls for a reversal from gamers concerned about video game preservation and ownership. A boycott campaign is currently being organized by physical media supporters, aiming to pressure Sony through a week-long boycott in August.
Industry Concerns
The Digital Entertainment and Retail Association (ERA) criticized Sony’s decision as prioritizing corporate convenience over consumer choice. Despite Sony’s confidence, the controversy highlights a broader debate about the future of physical media in the gaming industry and the potential impact of digital-only distribution models.