1047 Games bets big on titanfall-inspired shooter after splitgate stumbles
1047 Games is doubling down on its ambitions, quietly pivoting away from the disappointing reception of Splitgate: Arena Reloaded to a completely new first-person shooter project. The move comes amidst continued struggles for the studio, following a series of high-profile failures with the original Splitgate launch and subsequent update.

A shift in strategy – and a silent bet
The news, revealed during a YouTube deep dive into Splitgate: Arena Reloaded’s Season 2, wasn’t a triumphant declaration. CEO Ian Proulx offered a terse warning to the community – a signal perhaps of the significant strategic shift underway. He acknowledged the development of a new game alongside Splitgate, emphasizing it’s a movement shooter and explicitly courting fans of titles like Titanfall and Call of Duty: Black Ops 3. Details remain frustratingly scarce; the project lacks a concrete name, and concept art or playable mechanics are conspicuously absent.
This isn't the first stumble for 1047 Games. The initial launch of Splitgate was met with significant criticism, followed by a lackluster performance after a re-release. The studio’s high-profile appearance at Summer Game Fest 2025, where Proulx’s presentation – ostensibly showcasing Splitgate 2 – generated considerable controversy over contentious remarks regarding Call of Duty and a provocative 'Make FPS Great Again' hat, only exacerbated existing concerns.
Initial player numbers following the launch of Splitgate 2 (later rebranded as Splitgate: Arena Reloaded) fell far short of expectations, peaking at around 2,300 concurrent players before rapidly declining. SteamDB data currently shows the shooter struggling to maintain even 1,000 active users – a stark contrast to the initial hype and Proulx’s ambitious promises. The microtransaction model, particularly, drew significant ire.
Despite this turbulent history, 1047 Games is reportedly moving forward with playtests involving select players, indicating a tangible prototype is already in development. Proulx’s measured response – a deliberate lack of detail – suggests a cautious approach, a calculated attempt to rebuild trust after a series of spectacular missteps. The stakes, it seems, are considerably higher than a simple follow-up to a promising concept. This new endeavor represents a significant gamble for the studio, and the Entertainment industry will be watching closely.
