Embark's arc raiders prunes ai voices after player backlash
Embark Studios has taken steps to address player concerns surrounding the artificial intelligence voices in its successful extraction shooter, Arc Raiders. CEO Patrick Söderlund revealed that the game now features fewer AI-generated voice lines following a re-recording effort with real actors.
Quality over quantity: a shift in ai implementation
The move comes after a significant wave of criticism directed at Arc Raiders for its extensive use of AI voices for in-game characters. While initially defended by publisher Nexon, who suggested players should expect AI in all games, the feedback proved detrimental to the game's reputation. Söderlund's comments, made during an interview with GamesIndustry.biz, indicate a recalibration of the studio's approach to AI integration.
“We re-recorded some of the lines post-launch and made them with real voices,” Söderlund stated plainly. He conceded that the difference in quality is substantial, asserting, “A real professional actor is better than AI; that’s just how it is.” The studio views AI primarily as a production tool, allowing for rapid prototyping and testing of dialogue options before committing to full recordings. This approach, according to Söderlund, doesn’t inherently necessitate replacing human actors entirely.
The decision to replace some AI voices represents a significant adjustment. Arc Raiders, launched on PC, PlayStation 5, and Xbox Series X|S in October 2025, was widely praised upon its release, earning a 9/10 review for setting a new benchmark for extraction shooters. The game has since sold over 14 million copies, surpassing 12.4 million in January and 14 million in February, solidifying its position as a major success for Embark.
While Söderlund didn’t specify the exact number of AI voices replaced, he clarified that “a lot” of the voice lines were originally performed by human actors, who were fairly compensated for their time and contribution. The studio continues to engage these actors for ongoing updates, sometimes utilizing text-to-speech versions of lines deemed less critical to the player’s immersion, primarily for the ping system.
The $75 million budget for Arc Raiders, a figure Söderlund confirmed as “ballpark” accurate, underscores the scale of the project and the investment Embark has made in its vision. The studio’s commitment to refining the player experience, even after launch, signals a willingness to adapt and respond to community feedback. This isn't merely a cosmetic change; it speaks to a deeper consideration of player perception and the value of authentic performance in immersive gaming environments. The speed and scale of this shift demonstrate a pragmatic approach, prioritizing player satisfaction and long-term game health. The decision to move away from AI for key character voices suggests that a balance between technological efficiency and artistic quality is paramount for Embark’s future endeavors.
