Jacksepticeye takes the helm: animated bloodborne movie set to bleed with authenticity
YouTube sensation JackSepticEye is pulling back the curtain on a highly anticipated animated adaptation of FromSoftware’s Bloodborne, a project steeped in his personal obsession and a surprisingly deep understanding of animation’s history.
A hunter’s vision: septiceye’s deep dive into yharnam
Sony Pictures, in collaboration with PlayStation Productions and Lyrical Animation, is banking on SepticEye’s unique perspective to deliver a faithful – and unsettling – recreation of the gothic horror masterpiece. Initial reports suggested an R-rated feature, promising a visceral journey into the city of Yharnam, battling beasts and confronting a terrifying unknown. But details remain tightly guarded, a testament to the creator’s desire to preserve the game’s core atmosphere.
“I’m not under any illusions that we should change too many things or mess stuff up,” SepticEye stated to IGN, emphasizing the paramount importance of replicating the game’s tone and mood. “The atmosphere of those games is just second to none.” This isn’t merely a fan project; it’s a meticulously curated experience driven by a genuine love for the source material, a sentiment echoed in his childhood fascination with titles like Dragon Ball – recalling the “still frames half the time” approach of those iconic shows.

From dragon ball to bloodborne: a journey of visual inspiration
The influence of animation stretches back decades for SepticEye. “You’re lucky if anything happens in an episode of that,” he admitted, recalling the deliberate pacing of Dragon Ball, a stylistic choice that deeply resonated with him. “I’d go all the way back to watching Spider-Man and the Batman animated show when I was a kid and just falling in love with those things.” He continues to cite anime as a formative influence, stating its evolution has been “the coolest place it’s ever been.”
Lyrical Media’s co-financing role underscores the scale of the undertaking, but it’s SepticEye’s creative direction that’s generating the most buzz. The moodboard, he explained, centers on capturing the feeling of the game, prioritizing authenticity over flashy spectacle. His recent work in Iron Lung, a film produced independently with a surprisingly successful $21.5 million global haul, demonstrates his growing experience in bringing ambitious projects to life – a lesson likely gleaned from his conversations with fellow YouTuber Markiplier.

Fan reactions: a mixed bag of anticipation and skepticism
While many fans have greeted the news with enthusiasm, some have expressed reservations, fueled by a flurry of online memes. “I’ve seen all the memes and they’re hilarious where people are posting pictures of me, like ruining the franchise and everything,” SepticEye conceded, displaying a wry sense of humor. “I think they’re really funny, but it just shows how into Bloodborne they are, how passionate they are.” He emphatically stated that his motivation lies purely within the game’s legacy, not commercial gain. “I’m approaching it as a fan of it, not as like I want to make a thing to make money. That’s not my end goal at all.”
Future adaptations: expanding beyond bloodborne
Looking ahead, SepticEye’s ambitions extend beyond Bloodborne. Collaborations with Alanah Pearce and her Charred Pictures are already in the works, promising further game adaptations. Despite a previous attempt to adapt Soma falling through due to timing conflicts, he remains committed to exploring other beloved titles.
