Ned Luke Dismisses GTA 6 Similarity Concerns, Calling Critics ‘Out of Their Minds’
Los Angeles, CA – Actor Ned Luke, known for his portrayal of Michael De Santa in Grand Theft Auto 5, has strongly refuted claims that Grand Theft Auto 6 resembles its predecessor too closely. Luke, a long-standing figure within the dedicated GTA community since his introduction in 2013, responded to criticism surrounding the gameplay of protagonists Jason and Lucia, following the release of the extended look at GTA 6.
Rockstar Defends Creative Direction
Following last week’s unveiling of significant new features, including expanded side activities, revamped story missions, and a reworked Wanted system, skepticism arose regarding the similarities between GTA 6 and GTA 5, particularly concerning the movement of the playable characters. Despite Rockstar’s efforts to showcase substantial advancements, some fans expressed concerns about a perceived lack of innovation.
Luke, who is not included in the current GTA 6 cast, collaborated with YouTube channels Partychat and House of Highlights to address these criticisms. When questioned about the comparisons, Luke delivered a blunt response: “This looks nothing like Grand Theft Auto 5. I think they’re out of their minds.” He further added, “I’ll tell you one thing: I never looked that good,” referencing an image of Jason displayed on his screen.

Focus on Technological Advancement
Luke emphasized the significant technological leaps made in GTA 6’s development. “The technology has grown by leaps and bounds, you know? What would make you think it's going to be better than those games? It's no diss to those games. It’s like between [GTA 5] and GTA 4. Our graphics blew GTA 4 away. They weren't even close.” He highlighted the intricate detail present in the game’s aircraft, helicopters, and vehicle explosions, asserting that the visual fidelity surpasses even that of Red Dead Redemption 2 (2018). “Sorry, guys, you're wrong. The graphics here beat Red Dead,” he stated.
Luke also pointed out a key difference in character movement, noting the more natural and realistic gait of the characters in GTA 6 compared to the slightly robotic movements of Michael De Santa in GTA 5. “Watch the way the people move,” he continued. “The walks are actual human walks. We still had a little bit of that mechanical thing going with our walks and the way we'd stand. For me, I felt like my legs were never fully straight. They always had this little bend in them.”
Rockstar Games has consistently pushed the boundaries of graphical fidelity and gameplay mechanics in the Grand Theft Auto series, and Luke’s comments represent a strong defense of the studio’s creative vision for GTA 6.