Professor turns assassin’s creed into a history lesson – and goes viral
A university professor ignited a social media firestorm by using Assassin’s Creed Syndicate to dissect the Industrial Revolution, proving that even video games can be surprisingly effective pedagogical tools.

A bold classroom move, and a massive response
The incident, which unfolded at a Spanish university – SpainPlay, as it happens – saw the educator ditch the traditional textbook and instead guide his students through a remarkably detailed virtual recreation of Victorian London. Forget rote memorization; he was using a PlayStation 5 to illustrate the seismic shifts of the era – from factory expansion and technological leaps to a starkly defined societal inequality.
Syndicate, set in 1868, offered a particularly potent lens. It wasn’t simply about steam engines and trains; it was about the brutal realities of working-class life, the rampant child labor, and the chasm between the opulent elite and the desperately poor. The professor meticulously highlighted these aspects, transforming what could have been a tedious lecture into an interactive exploration.
The fidelity of Ubisoft’s title, remarkably accurate in its depiction of the period, proved crucial. It allowed students to witness firsthand the rapid industrialization, but simultaneously confronted them with the uncomfortable truths of urban poverty and exploitation – elements often glossed over in conventional historical accounts. This wasn’t a sanitized, romanticized version of the past. It was raw, unsettling, and undeniably compelling.
The results? An immediate and overwhelming viral response. Social media exploded with praise, with users reacting positively to the innovative approach. As one commentator succinctly put it, “Combining a medium students already enjoy with a visual aid that actually sticks in your brain – brilliant.” The success of Assassin’s Creed as an educational tool, it seems, is anything but surprising.
This latest episode echoes previous instances where professors have successfully integrated the franchise into their curriculum. In 2024, another educator leveraged Assassin’s Creed Odyssey to examine the Battle of Thermopylae, generating similar buzz. The franchise’s established reputation for historically accurate recreations – spanning from ancient Egypt to the Viking Age – makes it a surprisingly reliable resource for bringing complex periods to life. The utilization of the game’s depth, offering glimpses into both industrial growth and social disparities, is a testament to its potential.
The implications are significant. In a world saturated with digital distractions, finding engaging and effective ways to impart knowledge is paramount. And, as this case demonstrates, sometimes the most unexpected tools – a PlayStation 5 and a meticulously chosen historical setting – can yield the most profound results. It’s a reminder that learning doesn’t always require dusty tomes; sometimes, it requires a virtual blade and a meticulously rendered cityscape.
