Valve dabbles in ai: scriptwriting assistant, not creative replacement

The gaming industry is abuzz with generative AI, and even the notoriously cautious Valve isn't immune. While not a company-wide initiative, a small group of developers, including veteran writer Erik Wolpaw, have been experimenting with current AI models – and their initial findings are surprisingly pragmatic.

Focusing on reactive npcs, not narrative domination

Focusing on reactive npcs, not narrative domination

Wolver, known for his work on acclaimed titles like Portal, Portal 2, and Half-Life: Alyx, recently discussed these explorations during an interview with MinnMax on YouTube. He clarified emphatically that these aren't sanctioned projects; rather, a personal investigation into the potential of AI. The upshot? AI isn't poised to replace human writers – at least, not anytime soon. “It’s pretty bad at it right now,” Wolpaw admitted, dismissing any defensive interpretation of his statement. “We've been playing with it, and like art, there are a lot of questions.”

However, the key takeaway isn't about crafting sweeping narratives. Wolpaw’s vision centers on a far more specific application: generating rapid-fire responses for non-player characters (NPCs). Imagine a Grand Theft Auto-like scenario where a pedestrian, witnessing a chaotic car chase, reacts believably and in real-time to the unfolding mayhem. That, according to Wolpaw, is where AI could provide genuine value. “The only place I think investing in AI is worth it is in video game scripting,