Warhorse studios replaces translator with ai, sparks industry debate
The already complex landscape of game development just got a whole lot thornier. Max Hejtmánek, the seasoned translator who painstakingly crafted the English version of Kingdom Come: Deliverance 2, has been abruptly let go by Warhorse Studios, replaced by artificial intelligence. The move, revealed in a candid Reddit post by Hejtmánek himself, has ignited a fierce debate about the role of human expertise in an increasingly automated industry.
A four-year labor of love, erased
Hejtmánek’s dedication to Kingdom Come: Deliverance 2 was reportedly legendary. For nearly four years, he translated and edited the original Czech script, ensuring it resonated authentically in English and meticulously supervised the voice acting sessions. This wasn't mere translation; it was cultural adaptation, a nuanced process of conveying not just words, but the spirit and historical context of 15th-century Bohemia. Now, that expertise is deemed “obsolete.”
According to Hejtmánek's account, a surprise meeting with Warhorse Studios executives delivered the unsettling news: his position would be eliminated next month, the casualty of a studio-wide push toward AI-driven translation. The official line, he says, was the standard corporate jargon about “increased efficiency” and “financial savings.” But the reality feels far more personal—a betrayal of a dedicated professional.
The timing is particularly jarring, coming on the heels of Google’s recent announcement of an AI capable of generating entire video games. While the potential of AI in game development is undeniable, Hejtmánek’s situation raises serious questions about the value placed on human creativity and the potential consequences of prioritizing short-term cost-cutting over long-term quality.

Beyond efficiency: the loss of nuance
Hejtmánek’s concerns aren't merely about job security. He’s a vocal opponent of AI translation, arguing that it inevitably sacrifices the subtle nuances and cultural understanding that a skilled human translator brings to the table. “I naively believed my work at Warhorse was valued enough to protect me from immediate risk,” he wrote, expressing his shock and disappointment.
The initial response from the Kingdom Come 2 community has been palpable. Reviews on Steam are already reflecting a perceived drop in quality, with many attributing it to the shift away from human translation. It's a cautionary tale: can an algorithm truly capture the essence of a historically rich RPG, or will the pursuit of efficiency ultimately diminish the immersive experience players crave?
Daniel Vávra, co-founder of Warhorse Studios and director of Kingdom Come: Deliverance 2, has been a vocal proponent of generative AI, suggesting it will significantly reduce development costs and accelerate timelines. His perspective, however, overlooks the crucial role of human artistry in crafting a compelling narrative—a narrative that, in the case of Kingdom Come, is deeply rooted in Czech history and culture. The bottom line: quality often demands a human touch.
Hejtmánek, while not seeking legal action or attempting to reclaim his position, insists on speaking out about his experience. He's a voice for countless creatives facing similar anxieties in a rapidly evolving industry – a poignant reminder that the pursuit of progress shouldn't come at the expense of human talent.
