Undertale creator sparks fan ire over translation stance
Toby Fox, the mastermind behind the beloved indie games Undertale and Deltarune, finds himself embroiled in a controversy that’s left a significant portion of his fanbase feeling sidelined. His steadfast refusal to officially translate his games beyond English and Japanese has ignited a wave of frustration, particularly amongst players in Latin America.
A longstanding issue, now amplified
This isn’t a new development. Since Undertale debuted in 2015, fans in Spanish-speaking regions and elsewhere have relied on dedicated fan-made translations to fully experience the narrative richness of Fox’s creations. The recent announcement of Undertale: The Determination Symphony, a global tour showcasing the game’s iconic music, has only exacerbated the situation. The tour’s itinerary conspicuously omits Latin American cities, a decision compounded by Fangamer, the merchandise distributor also working closely with Fox, also refusing to ship to those same countries.
The collective disappointment is palpable. Fans feel that Fox, having achieved immense commercial success with his indie titles, could easily fund professional localization efforts to broaden accessibility. But Fox’s explanation, shared via a BlueSky post, reveals a deeply held artistic philosophy.

The creator's perspective: a vision uncompromised
Fox insists his reluctance stems from a desire to maintain complete control over the games' narrative and tone. He argues that an external translation team, however skilled, might inadvertently dilute his intended meaning. He cites his fluency in Japanese as the only scenario where he feels comfortable allowing translation, working closely with a translator to ensure accuracy. Regarding the tour and Fangamer’s shipping policies, Fox points to logistical and financial hurdles: prohibitively expensive shipping costs to Latin America and a high rate of package loss with alternative delivery methods.
“I want to be clear that this isn't because I have a grudge against other countries,” Fox stated plainly. “It’s because if I release something official, I want it to fit my vision.” While he acknowledges the enthusiasm of Latin American fans and expresses hope for future tour dates in the region, his stance on official translations remains firm, at least for the time being. He does, however, commend the dedication of fan-made translation projects, recognizing their value in making the games accessible to a wider audience, particularly given his own linguistic limitations.
The response from the community has been mixed. Some applaud Fox’s commitment to his artistic vision, urging others to embrace learning English. Others contend that his financial success provides ample resources for professional localization, dismissing his logistical explanations as flimsy excuses. As one commenter, xdnose68, put it, “Although I adore your games and respect you, I’d like to remind you that localizations are done by professionals, and believe me, their job is to ensure the game doesn’t lose its essence in translation.” The debate underscores a fundamental tension between artistic integrity and audience accessibility, leaving many Undertale and Deltarune fans wondering if a fully localized experience will ever become a reality.
