Steam redefines regional pricing with new tool

Valve has launched a new pricing tool for Steam, aimed at reducing disparities in game costs between regions. The company's old conversion system often resulted in higher prices for the same game in countries like Poland or Argentina compared to the US. This led some developers to adapt their prices for local markets, like Embark Studios behind Arc Raiders.

Steam

Steam's new approach

According to Steam's official blog, the updated tool uses three different methods for setting prices in 35 currencies across four regional groups worldwide. The first method is a pure exchange rate conversion, directly applying the game's US dollar price to local currencies. The second relies on public data about each country's purchasing power, using average consumer spending capacity as a benchmark. The third combines multiple factors, including local purchasing power, typical entertainment prices, and exchange rates, to approximate the previous pricing system.

Developers are free to choose one, mix and match, or set prices manually in whatever currencies they prefer. Valve stresses that the tool is meant to guide, not dictate, pricing decisions. The company also promises to regularly update market data to prevent price discrepancies from reaccumulating over time.

With the new tool live and prices already updated, developers can start exploring regional pricing strategies today. This move could help Steam better serve its global user base and provide a more equitable gaming experience across the board.