Techland pulls the plug on dying light: the beast on ps4, xbox one
Techland has abruptly abandoned its plans to release Dying Light: The Beast on PlayStation 4 and Xbox One, citing insurmountable technical hurdles. The decision, announced today, effectively ends any hope of experiencing the monster-slaying sequel on older-generation consoles.

A technical reality check
The developers, known for their meticulous approach to game development – exemplified by their work on the critically acclaimed Dying Light series – admitted that the compromises required to port the game to PS4 and Xbox One would have fundamentally compromised the core experience they were striving for. This wasn’t a strategic choice to avoid outdated hardware; it was a stark recognition of the limitations. As they stated, “bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create.”
Launched last year on PC, PlayStation 5, and Xbox Series X/S – IGN’s review clocking in at a respectable 7/10, though acknowledging its ‘goofy, bloody’ nature – Dying Light: The Beast was always positioned as a next-gen title. The open-world design, demanding visuals, and complex traversal mechanics are inherently reliant on processing power and memory that the PS4 and Xbox One simply can’t deliver. The consoles, now 13 years old, are rapidly becoming obsolete, a fact Techland clearly acknowledged.
The company is offering full refunds to disappointed players, a gesture that feels almost apologetic given the circumstances. But there's more: Techland is simultaneously launching Dying Light: The Beast Restored Land, a revamped version that incorporates the original game, all post-launch DLC, and entirely new content – Restored Land – promising a more polished experience on current-generation hardware.
What’s next for Techland? Rumor has it they're already deep into a new fantasy project, a shift away from the zombie genre that will undoubtedly pique the interest of fans. It’s a fascinating turn, and one that underscores the evolving landscape of game development.
Wesley Yin Poole, IGN’s Director of News, noted the company’s dedication to delivering the ‘best possible experience’ – a worthy ambition, even if it meant sacrificing a broader audience.
