Spiders shuts down: greedfall's maker crumbles amidst nacon's collapse
The indie game development scene just delivered another brutal blow. Spiders, the studio behind the surprisingly engaging RPG series GreedFall, has announced immediate and permanent closure, a consequence of its parent company, Nacon, filing for insolvency.

A quiet exit, marked by uncertainty
The news, delivered via a terse statement on X, paints a bleak picture. ‘What does it mean?’ the company bluntly stated. ‘This means the company as a whole no longer exists.’ It’s a chillingly pragmatic assessment of a situation that’s become depressingly commonplace within the industry – a relentless wave of studio closures and talent exodus, fueled by market pressures and questionable financial decisions.
Spiders, established in 2008, initially carved out a niche assisting with Xbox 360 ports. But they steadily transitioned to developing their own titles, finding a foothold in the ‘AA’ space – those mid-budget RPGs that often offer a compelling experience without the exorbitant price tag of AAA behemoths. GreedFall, with its intricate world-building and player-driven narrative, achieved a respectable 2 million sales across its first three years, prompting a sequel, GreedFall 2: The Dying World, which entered early access in 2024 and released last month.
However, the shadow of Nacon’s troubles loomed large. Just weeks before the sequel’s release, the French publisher initiated insolvency proceedings and attempted to offload Spiders to a new investor. That attempt, unsurprisingly, failed. A buyer simply wasn’t forthcoming. It’s a testament to the current climate; a reluctance to bet on a studio struggling under the weight of its parent’s woes.
The statement concludes with a curt acknowledgement of support and a directive to contact Nacon for any outstanding issues. But the fate of GreedFall: The Dying World’s DLC remains uncertain, now solely in Nacon’s hands. A disappointing end to a studio that, despite its struggles, consistently delivered games with a distinct, if occasionally idiosyncratic, charm.
Little is known about Nacon’s plans for Spiders’ assets. Given the studio’s lack of significant IP beyond GreedFall, and the rather lukewarm reception to The Dying World, the chances of those assets being repurposed are slim. It’s a sobering reminder that even modest successes can be swept away by larger economic forces. This isn't merely a studio closing; it's a symptom of a wider malaise.
